Hi, i’m making a project of modeling with Maya 2013 and ZBrush, the idea is to export organic forms made with ZBrush to Maya with the minimun number of polygons and then apply a displacement map to see the details of the sculpt in the render, but i saw a lot of tutorials about how to export to Maya Normal maps, mesh and Displacement maps and everyone say different things or options, i tested all methods but doesn’t work… i used multimap export, i extracted by separated the normal map, the DM, but when i render in maya it doesn’t work, i can’t see volume with the DM, is flat…
Someone can show me a tutorial explaining step by step how to export correctly to Maya? and other question, how can i export with Dynamesh model? are the same steps?
Thanks.