Is there a way to export the MultiMeshes in a ZBP to objs? I searched the forum and couldn’t find a way to do so.
I want to place screws, bolts, etc in 3dsMax where they can be instanced instead of Zbrush where they’re baked into the geometry, but I’d love to use the MultiMeshes I’ve already collected in 3dsMax instead of starting from scratch.
Thoughts? Greatly appreciate any help 