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Export Zb Subtool (Cloth) to 3Ds problem !

Hello ^^.

Hum i start to explain my problem:

After do my low poly in 3ds i decided to add cloth on my character, i see to method.
-the first is to add cloth directly extruding the basemesh, who erase some parts of the body what i want to keep^^.
-The second what i choose, is add my cloth with new mesh, i can do it in 3ds but if i want to sculpt before in Zb and change legs proportions for exemple, my boot low poly where not affect.

So i choose to add cloth with Zb subtool.
I do my masq on a part of the body, i create the subtool and inflat boot from this subtool.
But when i want to re-import it in 3ds, all subtool were fused with the basemesh, so i decide to just import the subtool alone.

But when i import it in 3Ds i obtain 2-3 objects, for exemple i obtain the Interior mesh of boot, and the Exterior, who are not fused…

So:
How can i export my cloth mesh alone in 1part, from subtool to 3ds ?

Thanks for read and help me as possible^^.

It sounds like 3DS is splitting your model by polygroups. Try this: With just your cloth piece visible, go to polygroups subtab (Tool Pallet) and hit “group visible”. This will make your cloth piece a single polygroup. Try exporting this and importing in 3DS.

-K

Thanks a lot^^, that resolve my problem^^.

But a strange thing is that when i import it in 1piece, in 3ds i can see strange black fragments on the mesh, like if in many point haven’t thickness even if i do a 0.5 thick when i extract the cloth on Zbrush; it is resolve by add “shell” in 3ds but it is strange.