Hello ^^.
Hum i start to explain my problem:
After do my low poly in 3ds i decided to add cloth on my character, i see to method.
-the first is to add cloth directly extruding the basemesh, who erase some parts of the body what i want to keep^^.
-The second what i choose, is add my cloth with new mesh, i can do it in 3ds but if i want to sculpt before in Zb and change legs proportions for exemple, my boot low poly where not affect.
So i choose to add cloth with Zb subtool.
I do my masq on a part of the body, i create the subtool and inflat boot from this subtool.
But when i want to re-import it in 3ds, all subtool were fused with the basemesh, so i decide to just import the subtool alone.
But when i import it in 3Ds i obtain 2-3 objects, for exemple i obtain the Interior mesh of boot, and the Exterior, who are not fused…
So:
How can i export my cloth mesh alone in 1part, from subtool to 3ds ?
Thanks for read and help me as possible^^.