Hi there, I’m new to ZBrush and needed to use it for production for the first time some simple animations. I tried to use the search but don’t really know where to find my answer. I hope someone can help me.
I made a basemesh in Maya and exported it to ZB for sculpting, after 5 levels, I forgot I have to UV map the basemesh. Because I want to use a normal map in Maya.
I exported level 1 of the ZB mesh to Maya to UV map. Now I want to export it back to ZB without redoing my sculpting. How can I do that?
Actually I tried to import the new OBJ in the old ZB sculpt, but going to level 2 made my sculpt explode!
Thanks in advance for the help!
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