ZBrushCentral

Export, Unwrap and re-import (resolved)

Hi Guys,

I was just wondering, what’s the best way to sculpt something and then export the model into max to be unwrapped and then import the mesh and somehow apply that UV to the original model?

And is this the best way to do it?

Thanks guys, I’m totally lost on this one :confused:

If you want to do the unwrapping in max, in ZBrush, go to level 1 subdivision and export. After you do your unwrapping in max and have UV’s assigned, importing back into ZBrush will bring the UV map with it.

If you want to do it all in ZBrush, then use the UV Master plugin to unwrap in ZBrush.

Note: I don’t use Max so how this works with GoZ, I can’t say.

How do I bring back into ZBrush so that the model takes the UV’s and retains it’s subdivision’s, thats what confuses me the most.

Try this and see if it works for you:

You should first have UV Master plugin installed and also, do not close ZBrush during this process.

  1. Make a Clone of your ZTool so you have 2 copies.
  2. Use 1 copy for your UV’s. You can switch to subd 1 and delete higher subd. Export to Max, do your unwrapping then import back to ZBrush. So now you will have 1 copy with 1 subd and UV’s and you still have the other copy with all your subd’s.
  3. With your 1 subd and UV’s copy still selected, open UV Master plugin and click ‘Copy UVs’
  4. Select your other copy with all your subd’s and lower subd level to level 1. Open UV Master again and click ‘Paste UVs’

You should now have UV’s with all your subdivision levels intact.

Thanks Zber2,

I did a quick test and all seems to be working nicely, your a legend!