I learnt how to do sculpt with materials (matcaps) and then bake this in plugin (MatCap-Baker plugin).
I would like to bake also specular, reflection map and maybe transparency (not only diffuse map).
Is it possible to modify MatCap material to show only speculars or reflections and then bake it.
I think about creating sculpt with few materials. Then I should bake this as a diffuse map and modify that materials to show only reflection or specular and then bake it as a different maps.
I would like to have one sculpt with one diffusion map (baked from MatCap materials and polypaint), specular map (modfied MatCap materials to see on one map which is shiny and which is not) and reflection map (modified MatCaps which is shiny and which is not).
Problem is when I import my sculpt with few materials to other soft (Modo). Then I have to once again setup all materials and do masks to show and hide what is which material. This is wired becouse I`ve already decided in Zbrush which is shiny and which is specular. I would like to only export it out do different software.
Edit: I found it (about specular map) but I think it`s possible to do it using only MatCap Baker plugin- http://www.3dtotal.com/index_tutorial_detailed.php?id=1231&catDisplay=1&roPos=1&page=1#.UMCceuQTlzE
Edit2: I found it also (about reflection map) but again I think it`s possible to do it faster using MatCap Baker plugin-
http://www.zbrushcentral.com/showthread.php?10111-Tutorial-Creating-Reflection-(and-other)-Maps-for-Export
Maybe somone know more easy way to do that. Maybe I should do predefined MatCap materials for all maps.
Edit 3: I found something about MatCap dedicated for specular: http://www.zbrushcentral.com/showthread.php?46175-Matcap-repository&p=502026#post502026 . I would like also to get something similair for relfections.