ZBrushCentral

Export Scale

I’m really getting frustrated here. Most likely I’m overlooking something obvious. I’ve been making all these cave props, taking them into TopoGun, then Maya to build the final asset. I’ve quintupple-checked that my Export Scale is set to 1. But no matter what I do the props come into TopoGun or Maya about 1000 times smaller. Seems simple to fix, right? Just scale them up in Maya. Nope, Maya can’t handle more than a million polys on my computer. How about importing a maya scale model and scaling up the ztl to match it, then exporting. Did that. Still 1000x to small.

Is there some other Export menu besides the one on the bottom right that might be overriding what I’m inputting?

No, but have you tried increasing the scale setting rather than leaving it at 1? Also, does your other app have an import scale setting?