ZBrushCentral

export question

hi, im full of questions today, sorry.

how can i change my color texture export to something other than 1024.
uv’s was previously lay’d out in headus.
i went through 12 pages of searching, and got depressed.
can someone help? thank you.

does anyone know?

Are you using PC or Mac?

If using PC: In the Texture palette, set the size that you want and then press New. Any time ZBrush generates a map (normal map, displacement map, or texture from PolyPaint) it will use the size of the currently-applied texture.

If using Mac: In the Tool>UV Map menu, set the desired texture size. All maps generated for that model will be the set size.

For best results, the size should be a power of 2 such as 1024x1024, 2048x2048 or 4096x4096.

ah, i figured it out, i type in 2048 or 4096 then i hit “clone”
and it makes the output to the new resolution. (im on pc)

aurick you a really cool guy for answering everyones questions.
thanks!