I am having trouble exporting a 9-million poly Ztool as an OBJ to 3D Studio Max.
Attachments

I am having trouble exporting a 9-million poly Ztool as an OBJ to 3D Studio Max.

so…about those pictures…
Don’t know specifically for max but you may have to flip your textures vertically before saving them out of zbrush. You can do this from the Texture palette in zbrush
Richard,
Thank you for the suggestion and apologies all for messing up the picture attachments before!
I tried flipping the texture vertically as you thought, Richard, and it did help. But, there are black artifacts all over the texture(as before), even though it is now mapped correctly!
any thoughts?
