ZBrushCentral

Export Polypaint to use in Maya help please

Hi folks,

I hope this is a simple question to ask. I could use a little help in establishing the exact steps to take to export my polypaint work so I can then use it on the exported .obj) from Zbrush) in Maya.

I have searched for how to do this forever and, when I experiment, the texture always comes out like a massive mess in Maya.

I’m using Zbrush for the Mac, the latest version. I’d love to finally put this one thing I can’t figure out behind me so I can paint textures in Zbrush and render in Maya.

Thanks for any help anyone can offer.

Are you remembering to flip the texture vertically before you export it from ZBrush?