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Export Multiple Subtools with multiple maps using GoZ

A bit of a workflow question, I’m looking to simplify the process of switching between maya and Zbrush.
Got a tool with multiple subtools, each subtool has it’s own UV’s in the space 0 to1 and their own maps associated, I wanted to know of a better way to utilize goZ. Currently I’m exporting each sub tool separately but there’s got to be a way to export the whole tool and all the maps @ once.

Then… is there a way to incorporate the multimap exporter so that the process of creating maps for each subtool is also an automated one.

Thanks

Hello Tastro,

I am looking for a solution about the same as well … something like that would put zbrush on top