Hello. I am having trouble exporting models from Zbrush 4R8 to Maya LT 2017. I have tried exporting the model as OBJ Format *.obj.
When I import it into Maya LT, the model retains it’s shape, but all of the polygons have been separated into over 100 different groups. How can I import the obj as 1 whole model? Thank you.
There is an export setting in ZBrush to take care of that. I can’t remember what it is at the minute and I’m in work. When I get home I’ll take a look and post the info here, unless someone else does first.