ZBrushCentral

Export FBX with UDIMs

When I export my model as an FBX, ZBrush packs all the UDIMs into one map.

Is there an option to avoid this?

Thank you!

No, the FBX exporter will only export single texture maps as that is all that ZBrush handles. If you need separate maps you’ll need to use the Multi Map Exporter to generate them from polypaint.

But OBJ does export the maps individually.

What do you mean? Exporting a single subtool as an OBJ from ZBrush will only give one map. How are you exporting more than one?