hi
i’m working on a character at the moment and i’ve finished the zbrush stage of detailing and now want to import the model in 3ds max to finish other parts of the character and then produce normal maps. but i’m having trouble import high poly zbrush model into max. i’m using polycruncher and performing batch optimizations which optimizes the model and given percentage values, but its running out of memory. the zbrush model is about 3 million polys. so what i wanted to do is export the zbrush model as chunks of about 500,000 - 1,000,000 polys which i know polycruncher can handle. but how would i break the zbrush model down in to chunks for export?
using zbrush 3.1
thanks for any help!