ZBrushCentral

Exploding Zspheres zb3.1 - Workflow

It has been my experience that If zSpheres are created in ZBrush 2 then loaded into ZBrush 3.1 the Morph Target> Switch will work regardless if your supposed to do it or not.
Basically as long as the ROOT zSphere is from ZB2 extreme posing is possible with as few as 3 zSpheres.

Importing ZB2 zSphere Armature into ZB3.1
load the ZB2 Root zSphere into ZB3.1

  1. Draw zSphere on canvas > Edit Mode

  2. create your zSphere armature

  3. Store MT = Pose 1 (do not add or remove zSpheres after this stage)

  4. rotate zspheres to desired pose this becomes Pose 2
    If you switch MT now, it will be Pose 1
    If you switch MT now, it will be Pose 2

  5. With either Pose 1 or pose 2, you can set the desired density (7 in this case) and preview the Adaptive Skin and sculpt
    In this case i will sculpt in Pose 1

  6. When details are complete press A (to go back to zSphere mode)

  7. Morph Target >Switch (to go back to Pose 1)

  8. Press A to view the adaptive Skin with all the detail

If in ZB3.1 a zSphere armature is created (3 or more zSpheres)
The explosion only happens After sculpting on the Adaptive Skin
creating a Polymesh and Attaching it to a Zsphere Armature (skeleton or what ever you want to call it)
has the same effect. As long as i don;t sculpt on the mesh it will be poseible.

If interested I have zScript recorded sessions of all of this.

     I still manage to get exploding zSpheres even when i use Morph Targets as Aurick says This Thread: 
     [http://zbrushcentral.com/zbc/showthread.php?t=36007&highlight=Exploding+Zspheres](http://zbrushcentral.com/zbc/showthread.php?t=36007&highlight=Exploding+Zspheres)
    
    <b>"As long as the model is connected to the ZSpheres rather than skinned"</b>
    
 <b>
  ZB2.0</b> <b>Comp1</b> XPsp2 
  BOXX AMD 2xAthlon 2800+ 2.13GHz
  3MB RAM
  7200RPM HD
 nVidia Quadro FX 4000
 
  
  <b>ZB3.1</b> <b>Comp2</b> Vista 64 
  i7QuadCore 2.67GHz
  6MB RAM
 nVidia GeForce 9800 GT

I don’t think you’ve gotten any answers because it’s a little unclear what you’re trying to do. Are you trying to pose a mesh that was created with ZSpheres, and you then sculpted the preview? Or are you attempting to use ZSpheres to pose a polymesh?

What are the steps that you’re following? Could you show some pictures?

ZBrush2 zSpheres imported into ZB3.1 work just fine, and pose and detail nicely like the DRAGONETTE - posable Tutorial.
AND
[color=SandyBrown]you can Switch the morph target after you have created details on the adaptive mesh.

Of course i get WAY more detail using ZB3.1 !
thank you for looking at this and helping to solve this.:slight_smile:

Attachments

zb3.1_Explode2.jpg