Hi I’ve got a problem with zmapper (zbrush 3.1).
I’ve made object in zbrush, mapped it in maya, back to zbrush, detailed and now I want to burn normal maps on it.
I’m loading the “3ds max 9 tangentspace bestquality” configuration file and zmapper makes the normalmap wrong - even not "on the model (see screenshot) After all the map is completly mished.
I think, that something with model must be not ok, because when I’m doing the same with standard “zbrush models” everything goes ok.
This model hasmultiple uv’s but I’m making normalmap only on part of it (with one uv map).
I really please about help and advices :(:(
Thank you very much.




