Hello everyone!
this project was a massive learning and improving phase for me took my entirely to another level running throughout the creation of High-Poly sculpts in zbrush and marvelous designer for cloth and base for armor, preparation of low-poly in maya with uvs, baking in marmoset, texturing in substance painter, rendering, lookdev and shading in marmoset toolbag 4, I used 3D scan store displacement male 01 was super useful with super good results for skin detailing and coloring.
the concept by the great artist SiewHong Lum:
I want to thank my mentor and friend Mahmoud Salah for guiding me through this and helped me a lot!