Hi everyone, it’s been a while since I last posted something!
Quick little sculpt based on an awesome concept by Andy Estrada.
Sculpted in zBrush, rendered in Blender Cycles.
Hope you guys like it! 

Concept by Andy Estrada:

Hi everyone, it’s been a while since I last posted something!
Quick little sculpt based on an awesome concept by Andy Estrada.
Sculpted in zBrush, rendered in Blender Cycles.
Hope you guys like it! 

Concept by Andy Estrada:

Excellent!
Thanks, Thom!
His expression seems apt for these times.
A lovely result and a nice choice of material to compliment the work. 
May I ask what settings did you use on the material to give it a graphic feeling?
He looks pooped… Great!
Thank you, @boozy_floozie!
I used the Principled BSDF Shader in Blender and I just played with the values until I liked the look (mainly roughness and specular). For the shirt I also cranked up the sheen value and for the skin I added some subsurface scattering.
And at the end, I sharpened the render in Photoshop to give it this crisp look!
That’s it! 
Really great! The color is awesome from a design perspective also. Makes the eye travel around the image really nicely. Very cool!
Thank you so much!
What fun! Great character and excellent interpretation! 
Thank you, Marcus! 
nice pose.