I think phenominal says it all. Excellent modelling and character development. I am looking forward to seeing final texture.
I would love to see more :] post another one:D
amazing models!!!
Unreal!
How polys here?
Hey Xopek,
The base mesh is around 15k.I usually texture using the medium res mesh that is done in zbrush. That way it renders faster and I am able to match the dispmap more accurately.(So that’s why the wire frame looks that dense, and we were also rendering at 1k so the mesh needed to be able to be hold up to that res)
Hey man, nice work !? which render did you use for those modeling wonders ?
Cool stuff, lacks a bit of cultural approach on so deep characters, no easy to read cultural background but modeling is terrific !
It was rendered using MentalRay.
it cool.nice!
This work really rocks!!!Great post mindjuicer…
See you soon…
MattHHH
Wow that is f-ing top level stuff … …thanks for the insperation !
Nice! Some serieus good modeling and Thx for the inspirations here cause you just made me realized that this Zbrush is my new PSX 3 and Xbox 360 all Togeter! :lol: :lol: :lol:
Zbrush R U L E S!
Gorgeus. Absolutely stunning. The level of detail is amazing.
Mindjuicer very nice work man! Your modeling skills are out of this world!
Im most of the time wondering if most of this people that post this great images here in ZC are profesionals or students? I know there is both of them but, wow! if we talking about students I guess this are super well as trained students hehehe!
Keep the good work! Very inspiring!
Javi.
Awesome design and detail!!!
Awesome creature and the chainmail is great small_orange_diamond
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