Hey Slocik,
I don’t have too many images of the executioner character.But here is a a really old screen grab of some basic zbrush sketching to lay out the general feel of the character.
my mind is totally juiced (uggghh—sorry for the sad pun). i absolutely love seeing stuff like this. awesome work man!
HOLY #$&%!! WHOA thats just so…WOW…amazing, worships
That mouth looks so cool… how long do you usually work on a model like this ?
Anywhere from 1-3 weeks depending on how much refrence I’m provided with.
-Mindjuicer
mindjuicer
YOU ROCK DUDE!
sweeeeeeet love the graphix ,ROCK ON DUDE
I think phenominal says it all. Excellent modelling and character development. I am looking forward to seeing final texture.
I would love to see more :] post another one:D
amazing models!!!
Unreal!
How polys here?
Hey Xopek,
The base mesh is around 15k.I usually texture using the medium res mesh that is done in zbrush. That way it renders faster and I am able to match the dispmap more accurately.(So that’s why the wire frame looks that dense, and we were also rendering at 1k so the mesh needed to be able to be hold up to that res)
Hey man, nice work !? which render did you use for those modeling wonders ?
Cool stuff, lacks a bit of cultural approach on so deep characters, no easy to read cultural background but modeling is terrific !
It was rendered using MentalRay.
it cool.nice!
This work really rocks!!!Great post mindjuicer…
See you soon…
MattHHH
Wow that is f-ing top level stuff … …thanks for the insperation !
Nice! Some serieus good modeling and Thx for the inspirations here cause you just made me realized that this Zbrush is my new PSX 3 and Xbox 360 all Togeter! :lol: :lol: :lol:
Zbrush R U L E S!