I recently built a new system with high hopes that it would be able to breeze through my Zbrush projects. Based on my system specs, it should be able to handle essentially anything I throw at it, but the program lags noticeably after subdividing to 1 million polys, and becomes unusable for sculpting at around 5 million. I’m currently using the ZBrush 4R7 64-bit trial.
Here’s my system:
Windows 7 Professional 64 bit
Intel Core i7-5820k CPU @ 3.30GHz
(6 cores, 12 threads, hyperthreading available)
32 GB RAM
I’ve tried maxing out “Compact Memory” and increased “Max Poly Per Model” under Memory settings, and I ran the multithreading optimizer with meager results (it reported a 15 % increase in performance, but did not fix the issue).
From what I’ve heard, people on much less powerful machines have no trouble working with models in the 10 million poly range. Why is my system experiencing issues? Any help is super appreciated.