[attach=19524]HeadFootdetail2.jpg[/attach]
[attach=19615]BumpColour2.jpg[/attach]
[attach=19527]basiliskComp2.jpg[/attach] Kia ora,
This is my first WIP post!!
I have been working on this Basilisk character for a while. He has the head of a Rooster and the body of a serpent and can turn everything living to stone with its deadly gaze. He is an EVIL character from Medieval Bestiary.
I am using Maya Mental Ray to render and am having a variety of problems with the 2 applications that subsequently affect the final look of the creature.
In ZBrush it is very difficult to exactly place lights…even with the light widget.
I also can’t retain the materials that I create in ZBrush to import them into Maya to be rendered. I am using the Material baker plugin but I never seem to be able to get one Final texture, but rather a hhole lot of snapshots. I am using AUV tiles so I don’t even know if this is possible. I think that even if I did get this to work properly it would be unhelpful because I want light and render in Maya and the lighting would be baked on….which would be bad. I also can’t get exactly the right displacement in Maya either…close but never perfect, I am using the Zatt6 plugin and the ZDisplacement Exporter plugin. This means that I have lost a lot of detail,…very unfortunate. If anyone has any help or ideas or if anyone reading this just happens to be in Wellington, New Zealand then it’d be fab to get you to come show me. I am loosing a lot of detail and it’s not much fun.
This is for a BIG University assignment, Bachelor of Design in 3D Animation, due in 2 weeks and I am doing a series of 5-6 shots of this guy… so if you have any crits or comments (or help) they would be most welcome. I also have another character, a hippocampus, who I will post later.
Cheers.
Rachael