Hi, I’m using Zbrush 4R5 and I’ve roughly sculpted a shape (like a curved doughnut shape), made with dynamesh with fairly high resolution, but it’s got a lot of bumpy parts - I want it to be nice and smooth/rounded. “Smooth” brush only does small areas and would take forever to keep lining it up, smoothing a bump, lining it up, smoothing a bump etc.
Should I re-sculpt it? Is there a way to salvage this? Can I smooth the bumps out without changing the topology too much? Because I want to raise some parts/lower others so it’s smooth, if that makes sense!
Any ideas? I’m still learning and this is one of the main sticking points for me. Thanks!
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