Hey guys. So I’m trying to bring low poly game meshes into ZBrush to sculpt. The flow of topology isn’t smooth and it shows when the mesh is subdivided and sculpted on. What’s the best way to even out the topology on the mesh so the mesh looks good when sculpted? Do I use dynamesh? unified skin? adaptive skin? I’ve watched a few tutorials but I’m confused which to use. Also, another question. Why does adaptive skin not show up on my tool palette sometimes?
adaptive skin is linked to zSpheres.
Any version, unified skin, remesh, dynamesh, adaptive skin. They all generate evenly spaced quads (as well as they can). Basically, any one of them is good to generate a sculpting mesh.