ZBrushCentral

Ethereal Filcher

Hi everyone,
I’ve been working on this creature for a contest of an italian forum (treddi.com) involving the sculpting of a fantasy creature.
I choose a creature from the “Monster Manual 3.5” of Dangeons & Dragons, it’s called “Ethereal Filcher”.
You can find the original concept here. Because I didn’t like the leg I asked to Mike Corriero if he could help me out to find a better solution to the one legged creature. He was so kind to send me a rough sketch of his interpretation involving a split hip joint leading to one limb. I like so much his version that I finally choose his one for the final creature. I think that Mike’s solution give a better solidity to this poorly balanced creature.
I then start creating the base mesh in Silo and once finished I exported it to zbrush and started sculpting.
The contest itself is just about sculpting so right now I’m done with it, but I like so much how this weird creature has come out that I want to texture it and do for it a still image. So in the next days I will be working on its textures :wink:

[attach=187375]beauty2.jpg[/attach]

The character sheet:
[attach=187376]eth_filcher_sheet_500k.jpg[/attach]

Wire:
[attach=187377]wire.jpg[/attach]

Mike’s rough sketch
[attach=187379]leg-reconstruction.jpg[/attach]

Hope to get some feedback from you, thanks!

Fede

ZBC1.jpg

Attachments

beauty2.jpg

eth_filcher_sheet_500k.jpg

wire.jpg

leg-reconstruction.jpg

very nice design! i dont quite get the thing on top of his head.It’s still undefined i guess. Other than that,it looks awesome

The little face on top needs work, but the rest of it looks great!

Hey thanks guys for the feedback!
The top “thing” is not a face but two nostrils and a misterious hole that I don’t get what is used for :stuck_out_tongue: I’m with you that those elements seems to be a face but this is also how the concept let you read that area too so I just wanted to stick with this because I like the way you can “misread” it.

Thanks again

Very cool sculpt and character design!.. I find it odd that the hand that touches the ground is right handed. Seems like it should have two thumbs, or the thumb should be in the back, or no thumb at all. the little turkey legs below the mouth freak me out! in a good way…

Exelnt Design and Very cool modeling and great Topology!!!
Excelent!!

super cool, great and bizarre.

i would like to see a final render with textures

cheers

hey buddy!

wow man! this is awesome. yeah! the split hip joint looks great.
really love the face.
can’t wait to see your other one done too.

-r

Very nice. I love well-conceived bizarre anatomy.

what an unbelieavable sculpt! I love how you and Mike interpreted the design and really breathed life into it. :+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:

Thanks guys for the kind words and for the feedback!

@jtruthnick: Thank you, I faced the same question myself “why should it be right handed?” Technically speaking, an hand with two thumb would have been much better for his stability, but I choose to give it just one thumb because first I wanted something out of simmetry and second to have an uniformity since all his upper hands have 4 fingers.
@arthurduque: Thank you!
@ilusiondigital: thanks, hope to have some updates soon :wink:
@rasmusW: hey buddy, thanks for the feedback! Ehehe now that the modeling on this one is done I come back to the other one and start the fun :smiley: Oh btw, your bird man “skrzat” wrote a mail to me… he’s very sad and want to be finished :smiley: Just kidding ihihih!
@Scrybe: thank you, this creature has some very tricky anatomyand I’m very happy you like out it turns out!
@talster: thank you, yes Mike’s idea really give much more believability to the creature!

I started the texture job, soon some rendertest!

Bye and thanks,

Fede