BurchigB: thanks so much for the great compliment and for taking the time to drop me a line :D
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SKYWAYS128: Thank you!!!
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well, I can thank Keyshot for those nice effects! -> the metal material is a standard Keyshot material and for the stones, I played a bit with different types of procedural noise and added a bit of translucency -> basically, some fiddling until I got something that looked ok. For the larger jewel, I added a stone texture. ZBrushh is awesome —> someday… ;)
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!
Here’s a bit of ZModeler from the betatesting, nothin too spectacular, but I am not a very good polymodeler, was good at playing with Legi bricks though - ZModeler makes it easy.
Made some vids too —> Please take note that these are not tutorial videos, it’s a compilation of a few ZBrush history recordings while Betatesting ZBrush 4 R7 using the new ZModeler to model the Viper Angel’s weaponry. No menus, no narration. This model was made using basic ZModeler functionalities: extrude, instert edge, QMesh - fun fast, easy.see below make sure to press 1080hd for really pristine image quality.
It was great to work with ZBrush’s PaintStop again for the sketch below!
Made some vids too —> Please take note that these are not tutorial videos, it’s a compilation of a few ZBrush history recordings while Betatesting ZBrush 4 R7 using the new ZModeler to model the Viper Angel’s weaponry. No menus, no narration. This model was made using basic ZModeler functionalities: extrude, instert edge, QMesh - fun fast, easy.see below make sure to press 1080hd for really pristine image quality.
<iframe width="1280" height="720" src="https://www.youtube.com/embed/ZzYeg0VBD2M?rel=0&vq=hd720" frameborder="0" allowfullscreen <iframe width="1280" height="720" src="https://www.youtube.com/embed/_hykdRmYIJA?rel=0&vq=hd720" frameborder="0" allowfullscreen




























