ZBrushCentral

Error with normal map or baking another textures

Hi all,

I have this error (i exagerate the colors) when i try to create normal map, a faceted texture or a wireframed texture. I check the UV coordinates and are OK, the model is not fliped, i dont know whats the problem, i export the low subdiv ztool to 3dsmax, mapped and after import in zbrush, like always i do. Anyone can help me.

Thanks.

Attachments

Rock_Mapping.jpg

Is there a reason you’re not using goZ? goZ completely fixes this problem. This is a known problem with importing and exporting to and from Max.
What are your import and export settings for both programs?

GoZ doesn’t work with Max 2008. Maybe you know what script to tweak and how?