ZBrushCentral

Error in zbrush 3.5 while exporting file frm maya

I export the obj file from maya to zbrush it pops up a message (This mesh contains non standard polygons more than 4 sides
Do you like to split these polygons into sets of symmetrical triangles
(Quads and triangles compatible with Z2( Symmetrical polygons only)

Can someone help me out with this problem?..
What i should do.
Where as my model doesn’t have any triangles in it…

Zbrush likes to work with quads only.

You need to fix your tessellation by removing ngons (4+ sided polys)

Save first…
To show problem areas in Maya, go to Polygons/Cleanup and choose
Select matching polygons
Faces with more than 4 sides

It will highlight polygons that need changing to quads.

You may have Maya try to fix it by choosing -Cleanup matching polygons but it is better to learn to clean yourself.

hy thnx buddy.! got it done.

Any workaround for dealing w/ Maya text? I want to import text with a specific font I’ve created in Maya, but have a similar problem since it’s a Trim- also tried making a Bevel Plus from an Illustrator doc, but it comes into ZBrush all distorted. Is it possible to create fonts/text within ZBrush?

Thanx for the heads up on the cleanup tool, but it’s highlighting 4-sided polys. Why would it do that?