Hey everyone!
It’s been some time since I last posted anything here but I’m checking out new stuff here on a daily basis. It’s really great to see this forum expand as much as it has with some really great Zbrush work. I wish I had the time to participate more but due to heavy work load I’ll have to stay in the shadows for a bit longer.
Although, I do some times get the chance to work on my own stuff but it’s usually stretched out over a longer period of time.
I started working on this before the movie Prometheus was released but I’ve added a few designs and it has a lot other influences from movies like Aliens for example. So there are a few “Easter Eggs” in this one if you’d want to call them that.
I’ll make sure to upload a bunch of Zbrush renders later this week.
I used a variety of software to try out different techniques and workflow. Zbrush is ALWAYS my main tool and couldn’t image creating this piece without it. One other important software I really wanted to sink my teeth in was Marvelous Designer 2. It’s a fairly new cloth simulation software that I’ve started using for personal and professional work. I made the vest and the overall with MD2. It works great together with Zbrush so I really recommend giving it a go. It’ll speed up you work 10 times when it comes to cloth. Let me know if I sound too much like a sales rep. Other software I used and tried was: The Foundry’s Mari (textures), Maya (modelling), Mudbox (textures), Photoshop (textures) and the Maya plugin “Yeti” for grooming of the hair. I used to do all my renders in Mental Ray but I’ve decided to move to Vray which this one is rendered with as well as the shader for the hair.
Anyways, hope you like it. Let me know if you have any questions and I’ll try to answer them.
Btw, a really high-res version can be found HERE