Similar to many of you, I’ve had a passion for figurative artwork (especially sculpture) ever since I can remember.
Although I've done quite a bit of traditional sculpture and 3D graphics in the past, my first attempts at using ZBrush left me frustrated. I felt like bull in a china shop.
Fortunately, after finding Ryan Kingslien's tutorials here on ZBrushCenral and Gnomonology I finally felt I had the confidence to try my first 100% ZBrush Sculpt.
I'm extremely grateful to Ryan's for approaching his tutorials first and foremost as an artist. Throughout his tutorials he drops gems of artistic and ZBrush knowledge. Now, I feel like I've never had a computer application that's allowed me to be as creative as ZBrush. I strongly recommend any other ZBrush users who feel the way I did to check out Ryan's Gnomonology tutorials. They're pretty inexpensive too.
So, here's my first sculpt done 100% in ZBrush (although the wings were first very roughly box modeled in Maya ). Comments and/or critiques are welcomed. I know parts of this sculpt are unfinished. I developed a few issues with the topology that I'll know to avoid with my next sculpt, so I decided to leave her in this state rather than retopologize her.

For future sculpts, I'll probably create the base mesh in Maya or Max. But I love the fact that I know how to create sculptures from scratch now with ZBrush.
Thanks for checking out my work :)