ZBrushCentral

equal tris

hi :slight_smile:

i want to create a mesh with equal triangles from
a high poly mesh…
eg:
1:a simple plane
2:devide a few times
3:edit surface, sculpt
4:make clean skin with triangles

how can i do that with zbrush?

thx

ZBrush is a quad-based modeler. It is not optimized for triangles. You can export a quad mesh as triangles by turning on Tool>Export>Tri. But you won’t have much control.

My recommendation is to build the triangles you want in another app, then import that model into ZBrush for your remaining work.

ok - thats what i guessed…it would be cool to have that feature!
it would fit into the “unified skin” tab!