very unique character.i like it !
Coool, really nice work, I love it
There is just one thing that bugs me. The beard does not look like long hairs but a “tail”, a furry chin tail. Looks awkward.
Fantastic concept, keep it up.
Oh, dude, I am laughing out loud here! This is awesome!
Great work. The texturing and lighting really came out nice. i just looked up the concept its based on, and your model captures it perfectly. The only thing that really sticks out i the “chin tail” look of the beard like ichiban said. But that could be a really funny concept for a future character.
Really nice! Great texturing too, but the head texture looks a litte bit to “clean”. I’m missing some color on his head like you did on his knees. Try to put a bit more red color or some veins on his head and his face, to make him more alive.
Just my two cents.
Very cool character!
Awesome! I didn’t think I’d say this twice over the course of one week, but this Cohen reproduction is just that. PERFECT I love the old man, I love the stories, and love Kidby’s illustrations. Spot on, and honestly: Thank You!
Well you did a fantastic job on the “other stuff”, the render is beautiful. Great work, I really like everything about it.
I look forward to seeing more of your works.
damn ! great character, I love this fur and bricks
Thanks again guys
Im glad that there are some Discworld fans around that can get some enjoyment out of the piece.
Ichiban & OctoBoom - I agree with you about the beard looking like a tail. My problem is that 3DSMax hair and fur seems to have a limit on how many segments a strand of hair can have. So if I have long continuous hairs, they dont have enough segements to look like wiry beard hairs, so I had to hack it a bit.
Train22 - True, I think the detail on the face is lost a bit in the wide shot. It looks a bit better close up. Something to remember for the next model I think.
This is a render of a sculpt I have been working on in my spare time for a few weeks. It was sculpted in ZBrush and rendered in mental ray for 3ds max with a displacement map. It’s an African Rhino. It was heaps of fun to do and a good opportunity to learn more about displacement maps and using alphas in zbrush. I went for more of a stylised render rather than try for realism
[attach=164273]RhinoPoseSmall.jpg[/attach]
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Very nice model and render…
I really like the stuff you have posted in this thread… really nice works…
Excellent !!! i can feel his skin very realistic and subtle
Amazing! Great job. Its very beautiful. small_orange_diamond
small_orange_diamond
this rhino is great
very nice detail skin
Awesome job ! Best 3d rhino I’ve ever seen
awesome Rhino ! its really one of the best rhino i have ever seen
keep up !
hey Eoin Cannon absolutely beautiful rhino great job full of life, love the feel of its surface top row for me…
hope to see more works like this from you in the future…
that is stunning! now u should do a version where u turn it into a prehistoric creature with horns and crazy teeth! hah…
5 stars from me !,it really feels like rhino skin good job !