ZBrushCentral

Eof's Sketchbook (base mesh to share Page 9/movie page 12)

one more render of that girl :slight_smile:

2016-09-08 21_09_05-ZBrush.jpg

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2016-09-08 21_09_05-ZBrush.jpg

really cute and natural looking face

Thank you!

You realy to have it down for creating naturally beautiful females. Are you using the SSS2 in Vray, or the newer Skin shader?

Dan.

Thank you Tez! This ones was zbrush renders.

Here’s gazmask I made for DeusEx Mankind Divided. I was using Zbrush and 3dsMax to make it. This lowres ingame mesh:
eugene-fokin-14339190-10154586755470530-1159358233-o.jpg

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eugene-fokin-14339190-10154586755470530-1159358233-o.jpg

Dude, I am in awe at your work here. Beautiful work!

J.D.Padilla - thank you man!
Here’s one more head I was working recently -
x1.jpg

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x1.jpg

HereĆØs new model - https://gum.co/DSkGoeugene-fokin-m1.jpgeugene-fokin-m2.jpgeugene-fokin-m3.jpgeugene-fokin-m4.jpgeugene-fokin-m5.jpg

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eugene-fokin-m3.jpg

eugene-fokin-m5.jpg

She is beautiful.

Id like to know a bot about your workflow. Do you create a new base mesh each time you do a new female, or re use the same one. When you do/did make the base mesh, was it box modelling a low polygons version, then sub devided the whole mesh once to get your final base level, or did you build it at a medium resolution from its inception modelling stage?

As far as references used, do you free sculpt, or use reference to base your initial base mesh and sculpt from a combination of references, maybe a single reference? As far as time frame, if you had to, how long do you think you could build a clean base mesh, and sculpt to the standard of the last image you shown?

Thanks, Dan

Thank you Tez.
My workflow is pretty standard - basemesh then sculpting with needed retopology from time to time. I dont start from scatch every single model and for sure reusing something I’m already have.
For the faces I prefer to use just one model as ref but I could change some features randomly.
About timeframe to finish model it’s hard to define. Usually I spend as much time as I have or until I became bored :slight_smile: There is one model I’m doing for years - Kamilla one still not satisfied with result :slight_smile:
Cheers

Here’s some works I did for Deus Ex: Mankind Divided

lg00.jpglg01.jpgmmm.jpg14339190_10154586755470530_1159358233_o.jpg

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14339190_10154586755470530_1159358233_o.jpg

lg00.jpg

Really solid work on Deus X. I take it these are the concept/Hires models, or the in Game models? How low res do you go for in game models, and would you rig the base body and clothes over the top, or cut the head, hands, and feet away from body leaving the clothes to be just rigged. I wonder how that is done normally, more so if the character has multiple clothes, and some shots maybe the character has shorts and T shirt on, would you rig multiple models?

Thanks,Dan

Hey Eugene!
Very good works as usual!

About Deus EX, didn’t you sahred on other website more works? You should share them here too! :slight_smile:

Totyo - thank you man! You know actually I was trying to upload the same pics you’ve seen on other site but it wasn’t accepted due size limitations :confused:

Tez - these was Hirez meshes for baking normal maps. Usually there is no underlying body parts but could be some exceptions like for the case you mentioned.

Here’s some sketches -
2016-10-07 21_03_25-ZBrush.jpg2016-10-03 22_09_32-ZBrush.jpg2016-10-03 21_10_39-ZBrush.jpg2016-09-29 21_42_03-ZBrush.jpg

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2016-10-07 21_03_25-ZBrush.jpg

2016-10-03 22_09_32-ZBrush.jpg

2016-10-03 21_10_39-ZBrush.jpg

2016-09-29 21_42_03-ZBrush.jpg

nice,

Masart - Thank you!

sam02.jpgsam03.jpgsam04.jpg

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sam02.jpg

sam03.jpg

Here’s the latest -
Untitled-1.jpg

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Untitled-1.jpg

Stunning!

Andrewley - Thank you!

Untitled-1.jpgwf_test_fokin_2016-10-24 00_32_25-Arnold Render View.jpg

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Untitled-1.jpg

Very nice, though the eyes look crossed a bit.