one more render of that girl
really cute and natural looking face
Thank you!
You realy to have it down for creating naturally beautiful females. Are you using the SSS2 in Vray, or the newer Skin shader?
Dan.
Thank you Tez! This ones was zbrush renders.
Hereās gazmask I made for DeusEx Mankind Divided. I was using Zbrush and 3dsMax to make it. This lowres ingame mesh:
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Dude, I am in awe at your work here. Beautiful work!
J.D.Padilla - thank you man!
Hereās one more head I was working recently -
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She is beautiful.
Id like to know a bot about your workflow. Do you create a new base mesh each time you do a new female, or re use the same one. When you do/did make the base mesh, was it box modelling a low polygons version, then sub devided the whole mesh once to get your final base level, or did you build it at a medium resolution from its inception modelling stage?
As far as references used, do you free sculpt, or use reference to base your initial base mesh and sculpt from a combination of references, maybe a single reference? As far as time frame, if you had to, how long do you think you could build a clean base mesh, and sculpt to the standard of the last image you shown?
Thanks, Dan
Thank you Tez.
My workflow is pretty standard - basemesh then sculpting with needed retopology from time to time. I dont start from scatch every single model and for sure reusing something Iām already have.
For the faces I prefer to use just one model as ref but I could change some features randomly.
About timeframe to finish model itās hard to define. Usually I spend as much time as I have or until I became bored There is one model Iām doing for years - Kamilla one still not satisfied with result
Cheers
Hereās some works I did for Deus Ex: Mankind Divided
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Really solid work on Deus X. I take it these are the concept/Hires models, or the in Game models? How low res do you go for in game models, and would you rig the base body and clothes over the top, or cut the head, hands, and feet away from body leaving the clothes to be just rigged. I wonder how that is done normally, more so if the character has multiple clothes, and some shots maybe the character has shorts and T shirt on, would you rig multiple models?
Thanks,Dan
Hey Eugene!
Very good works as usual!
About Deus EX, didnāt you sahred on other website more works? You should share them here too!
Totyo - thank you man! You know actually I was trying to upload the same pics youāve seen on other site but it wasnāt accepted due size limitations
Tez - these was Hirez meshes for baking normal maps. Usually there is no underlying body parts but could be some exceptions like for the case you mentioned.
Hereās some sketches -
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nice,
Masart - Thank you!
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Hereās the latest -
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Stunning!
Andrewley - Thank you!
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Very nice, though the eyes look crossed a bit.