Really enjoying this thread.
Thanks for posting so many great pieces.
Cheerio
Really enjoying this thread.
Thanks for posting so many great pieces.
Cheerio
thank you guys!
Beautiful!
Thank you!
I love this new model, hell I love all of your models, such beautiful forms. Thanks for sharing your work dude, cheers
awesome man!! very sexy
Amazing, can’t stop looking
Love this new model, and the pose is great. Everything feels so natural. Great job!
Thank you all! Glad you like it guys.
I really like the skin material on this last model. Did you make this one yourself and is it being rendered in Zbrush or an external program? I like the skin the most on the first render of this figure. Thanks, keep up the good work!
Why did you hid the “goodies”, so that you can post it with MA tag? So now that I’m looking at this at work I’m fine?
Never understood censoring, whatever its form. It never served us humans very well.
BTW, nice work!
DeathMetalDan - thank you! This is zbrush render with some PS adjustments. Material is based on skinshade4 - I plug to first slot of trishaders material and isolate specular to second and third slots (narrow and wide specs), plus some wax for smoothing skin. Thats it.
McNistor - exactly by reason you point - to avoid MA tagging cos I was already warned by moderator to be punished next time for showing goodies
Great work on the latest girl, love her!
I have a silly question. How should i export or create a picture dat has more than one subtool’s map. When i create a uv in zbrush and morph it and export i only have the texture of that subtool. Do i need another software, or should i just export every single uv texture and put them togteher in photoshop. I would like to enchant my textures in ddo-photoshop where all my maps are on the same picture.
Cool, simple, but effective!
mutte696 - thank you!
Kirby - you can merge all subtools to one with preserving uv, export to another software of choice for uv mapping, when you ready bring it back to zbrush, next unhide evrything but part corresponding to original subtool, use copy/paste uv commmand in uv master to transfer. In case you was accurate vertex ordering should be fine (or not If it doesnt work try to use for merging not merge visible but transpose master. Sorry if its not clear enough cos I did it just a couple of times long time ago.
DeathMetalDan - thank you!
I really like her face. Did you use ref for it?
I just love the forms these sculpts have here.
Hey Eugine! I was curious if you’ve ever considered streaming while you work? Hang out with people who like your work, and want to learn from you and stuff? I would love to see you work live.
~Jose
nagulov - thank you! And you are right - I’m using photoreferences for her.
arun nagar - thank you!
Myselfsama - thank you, good idea, need to think about that.