himygoddess thank you!
Xenier oh man sure! )) will make this fix ASAP )
AHAM_art thank you!
Piggy Well, at first I make projection of photo texture via zaplink then some PS adjustment and then some over-paint in zbrush via polypainting. It’s pretty straight forward. But I have a little trick with eye material. I’m using standard Toy Plastic material but adjust Gel shading slider from 0 to 1 and also adjust ambient, diffuse slider so eyes looks brighter… and also adjust light position for proper placement of hotspot in eyes. Hope it helps.
well I guess I’m done with that girl ). Probably will make some clothes for her.
here’s turntable video (looks better in HD)
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This turned out really well. Was this rendered in ZBrush? I am having trouble generating reasonable SSS renders on my models skin. I love this models colors, did you paint them in another program, and if you can answer one last question, how do you get the backlight?
Was that rendered in marmoset ?
Wonderful job! Really beautiful small_orange_diamond
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digitalmind thank you!
Sparky3d no just BPR Zbrush
Cloudrid3r thank you! Here’s brief explanation of my render setup - http://archive.zbrushcentral.com/showpost.php?p=785149&postcount=677 .
Hope it helps.
Reddish hands and feet was done in Zbrush by polypainting (with help of layers opacity adjustment).
Backlight is just a fake )) It comes from Matcap shared by Diamant (grab it here - http://archive.zbrushcentral.com/showthread.php?t=79141&page=2&pp=15&highlight=uncharted )
Here you could see how it looks -
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Thank you so much that is very helpful, and your work is incredible.
Great help cheers
Love your figures, very inspirational.
Out of curiosity, do you use a basemesh or zspheres initially?
Cloudrid3r you are welcome!
Sparky3d glad to help
AA-ron mostly from basemeshes, this figure was done from basemesh I share here.
some more renders (not zbrush
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now thats delicious man! congrats, such nice silhouettes and volumes on her.
(2 katanas could fit here nice )
Easy EOF
Fine sculpting, your obsessions again, thats good. Last render shows the real volume, what a difference. I like the material.
Niiice. She looks sticky. Like she’s made out of Fruit Roll-Ups haha
Great sculpting. I really like the material as well. What software did you render it in?
When i look at the light shine on the 2nd render it looks like pouring water down the back as if soaking in a bath or a waterfall.
theflu thank you! yep I guess 2 katanas fit her fine.
michalis thank you!
Clintus Maximus thank you!
Derek Frenzo thank you, it was rendered in Modo.
Shockblade probably
I’m start to partisipate in Brawl contest at Polycount.com. I’ll try to redesign Deadpool like he was living in St.Petersburg, Russia at 1917. Like he was a hero of Revolution Army.
And here’s base proportions, hope you like it -
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Nice basemesh - looking forward to see the progression
I might just enter the contest myself
Love the proportions! Good stuff
I don’t think I’ve seen you do a game res character. This will be interesting.
That looks bad ass already. Maybe check bicep, cos should be bit more diamond shaped imo instead cuboid - would look cooler.
Shame thought that there is no more hot girls.