nice work man
nice works
where you get all these ideas
thats last sketch got a nice mood man. keep on it!
overall great thread!
great posture! cant wait to see this with added detail
Cartman thank you man! mostly I stole ideas from Luis Royo )
theflu thank you!
chocolate_thunder thank you!
Update for male figure, still a lot to do (his arms and hands are awful
But I think he is looking good from the back view now ))
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крут )))
perfect works
can i ask u how did u make that puffy sleeve of the goat girl ?
that’s so cool … is that alpha or poly modeling or … … ?
(edit)
i saw u said that’s displacement map
can u explain it a little more
thanks
rodion vlasov thank you dude!
mahamb thank you! Here’s more detailed explanation, hope it helps -
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update for man study -
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thank u very much for the tutorial
that was great
ur man study is awsome too
mahamb You are welcome!
One more head sketch
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excellent works, man! Realy like your style!
Veles thank you dude!
I’m continue to explore this head -
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update for male character -
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Awesome!Really dig your style.This guy is lookin cool…great proportions and expression…cant wait for the next updatessmall_orange_diamond
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dude, sweet!!!small_orange_diamond
digitalmind thank you! updates will come
Ville thank you!
Wow, Eof, his skin’s incredible! Could you share how you’ve made it? Is it through UVs layed out in Maya with an image map or did you use Zbrush’s built-in tools (image plane I think it’s called)? Are the bumps in the skins made with surface noise in ZBrush?
Outstanding work!
aerchov Thank you! Actually there no any small details in geometry. It just a fake coming from diffuse bump+surface noise. More detailed explanation - I’m using DoubleShader with Basic shader in first slot (Color Bump - 1.32 for this one) and skin mimic Matcap in second slot, and plus surface noise in Tool properties. Is it make sense?