ZBrushCentral

Environment Art Stuff

Thanks guys! Glad to share. More art :smiley: Zbrush was the main tool for creating secondary and tertiary detail (walkways, air vents, bolts, etc).

crop.jpg

env_final.jpg

camera.jpg

env_ao.jpg

Full breakdown : https://www.artstation.com/artwork/XwYRn

Attachments

env_final.jpg

env_ao.jpg

camera.jpg

Material study created using Zbrush to Substance Designer workflow. Hope you guys like it!
shdrbll_01.jpg
shdrbll_02.jpg
sculpt.jpg
wlo01.jpg

Attachments

shdrbll_01.jpg

shdrbll_02.jpg

sculpt.jpg

wlo01.jpg

screenshot001-t_jpg.jpg
screenshot041_c.jpg
screenshot042.jpg
BPR_Render.jpg
ground_ice_maps.jpg

Attachments

screenshot041_c.jpg

screenshot042.jpg

BPR_Render.jpg

ground_ice_maps.jpg

Happy to share my latest environment study! Everything was modeled in ZBrush using dynamesh workflow, and either decimated or baked out and textured in SD. Rendered in Unreal Engine 4
shot01_still.jpg
shot02_still.jpg
shot04_still.jpg
shot09_still.jpg
shot10_still.jpg
ao.jpg
zgrabs.jpg

Attachments

shot01_still.jpg

shot02_still.jpg

shot04_still.jpg

shot09_still.jpg

shot10_still.jpg

ao.jpg

zgrabs.jpg

Hey guys, here is the workflow for pretty much all of the assets inside my Ice Cave environment study.




polygroups_01.gif

Basically modeling and sculpting from blockmesh or new dynamesh sphere, duplicate mesh and decimate to create an easily UVable lower poly, and bake hp info in SD or Painter :D.

Attachments

Inspiring and beautiful work. I find landscapes very interesting but did not try to do any yet. Could you recommend me on specific tutorials that I could learn from? That would be very nice. Thanks a lot in advance and please keep posting beautiful artwork :slight_smile:

Thanks a ton for your kind words :slight_smile:

David Lesperance has some really cool environment tutorials on the Gnomon workshop. Definitely recommend checking those out!

Messing around with some character stuff





3d marmoset viewer: https://www.artstation.com/artwork/BB4Bz

Attachments

Hey guys, here are a couple pieces I created last year.

jamir-blanco-citadel-portfolio.jpg
Citadel Asset

jamir-blanco-citadel-model.jpg
Base model created with ZModeler, then sculpted on top.

jamir-blanco-watchtower-portfolio.jpg
Same deal here, ZModeler and also used creasing and dynamic subD a lot.

Attachments

jamir-blanco-citadel-portfolio.jpg

jamir-blanco-citadel-model.jpg

jamir-blanco-watchtower-portfolio.jpg

Not enviro but what the heck…lol

Thought it would be nice to share some recent stuff. Happy Halloween!

trinkerdealer_rendercam02_wip.jpg
trinketdealer_frontview_wip_comp.jpg
trinkerDealer_rendercam_03.jpg
trinketDealer_rendercam04_wip.jpg

Attachments

trinkerdealer_rendercam02_wip.jpg

trinketdealer_frontview_wip_comp.jpg

trinkerDealer_rendercam_03.jpg

trinketDealer_rendercam04_wip.jpg

Love the hidden goblins eyes! Overall very nice !

I like the last one a lot! Very cool work!
Cheers,
Ben | 3D Gladiator

Thanks guys! Really happy to hear :slight_smile:

Rad man ! The render is perfect :slight_smile:

Thanks Adrien!

Splendid sculpt…lots of personality. Should be a Top Row pick. :+1:

Great really:D

nicely done mate.:wink:

Great work : )

thanks dudes! Congrats on Top Row kiarash :smiley: