Hello,
I have a friend that would like to know if ZB can do an engraving type of thing.
Say you have a black and white bmp with some words on it. can ZB take the bmp and engrave the words or black part into a plane or cube?
Dave
Hello,
I have a friend that would like to know if ZB can do an engraving type of thing.
Say you have a black and white bmp with some words on it. can ZB take the bmp and engrave the words or black part into a plane or cube?
Dave
Also, you can turn the alpha into a Stencil (Alpha>Make Stencil) and then use the stencil to engrave either a 3D object that is edit mode or any pixols that have been snapshot to the canvas.
If you are planning to use the work directly within ZBrush, it is usually best to take the stencil-on-pixols approach since you have more editable points to work with than you can conveniently achieve through polygons. I generally like to turn on the stencil, position it, and then use a single Drag Rectangle stroke with ZSub active to cut into the pixols evenly.
OK guys somebody tell me what I’m doing wrong.
Here is two pics of what I’m trying to do the first is the BMP that I would like to use as an alpha so I can try the inflat command. The second is what I get when I click the alp button in the selection menu.
What is going on here?
goo to tools/modifyers/intilizer set H and D Divide WAY UP and you may even want to divide your mesh…
When you apply the Alpha it is dependant on the resolution of your Bitmap and also on the density of the object you are applying it to.
Try drawing your tool again (plane3D was it?) and change both TOOL:MODIFIERS:INITIALISE:HDivide and VDivide to 512 (the max allowed). This should give you a mesh with enough polygons for the details. Then apply your alpha again (alp).
H D Divide. compare the 2 one maxed the other Default
Dfaris, go to Tool:Modifiers:Initialize and crank the HDivide and VDivide levels up to maximum 512 before you apply the alpha mask. This will solve your problem.
I’m assuming you’re trying to inflate a Plane3D, right? You also might want a higher resolution alpha image if you want sharper masking detail. Your alpha is only 594x286, with a good amount of detail. The detail you’ll get is directly related to the mesh density of the object to be inflated.
wow thanks guys this should work pretty good.
Thanks
If you don’t want an 3D object (for animation) I suggest you that just use a brush with alpha and (Alt) on your sphere3D ! You will have the optimal result ! http://www.pixolator.com/zbc-bin/ultimatebb.cgi?ubb=get_topic&f=1&t=008003
Pilou