Really looking forward to playing the new Conan.
Excellent job. The sculpt looks great and holds up well animated. I’d say you managed to make her look tough while still drawing a sympathetic response.
Let me begin by saying I really do like your Razma character a lot. Facial expression, determination, nobody’s toy… it’s all there. Still, I have a few… let’s say: questions. Not crits.
First: the make-up around her eyes and the mascara on her eyelashes. Pretty to look at, but, despite the fighting it is in perfect condition. It is difficult for me to assume she can pass the necessary time each morning in front of her mirror to make up her eyes.
It makes her a bit more an ‘o, my nails’ type Hollywood actress than a real fighter.
Second, and this is a general problem with game characters for me: have you ever held a medieval broadsword in your hands? Probably not.
It is one very heavy piece of metal, believe me. And that axe she carries must even be a lot heavier. Yet nothing is visible in the arm muscles. Which are, a bit nitpicking, hardly developed enough to carry such a weight, let alone use it.
I know, during the action of the game, details like this don’t matter. But for a still like this, in my opinion, it does. So, once again: my opinion, I guess this could be better with the make-up a bit messed up and the muscles in the axe-carrying arm showing a serious lot more tension. Without losing the harmony with the rest opf her body of course.
This would enhance the believability in an, apart from this, very! good character.
Lol, that reminds me of when a blacksmith was forging a replica of the Atlantean sword from the first movie. Afterwards he and a few others tried their hand at wielding it. They quickly realized that it took someone with arms like Arnold to wield it because of how much steel it was.
Anyway, I do have to agree. I played for a few hours last night and one thing that really stands out on the female avatars is the lack of muscle definition in the tricep area. (You are mostly naked for a long time so you can’t avoid it)
Those should be pumping with all of the swinging. That however is more a design choice than a lack of quality. Still an excellent sculpt.
The makeup looks smeared just the right amount. (IMO) I took it that you hadn’t been on the cross for long so she isn’t in too bad a condition.
Erik Heyninck: Thanks Erik! Feedback is always appreciated Regarding the smeared mascara around her eyes I agree that it can be a fine line between too much and too little. There was never a purpose to make her look like a hollywood beauty. We aimed for a strong female without the “classic beauty look”.
I do agree with you about the arm lacking definition It was a biiig struggle throughout the entire creation to make her look strong but yet feminine, muscular but not looking like a man, making her look beautiful but not “pretty”. So basically for this pose I lost track and could definitely pushed the weight of the axe more. Will do better next time
Wyatt: haha yeah, I can imagine I need to carry more swords and axes! The timeline for the hanging on the cross is like you say not suuper long since she should be able to fight after being cut down, but still long enough to be exhausted. I am glad that despite these flaws you still like the sculpt
An important note to point out is also that I am not working for Funcom making all the ingame models. I am employed by Black Studios doing the cinematic characters and need to follow the games art direction
Good to hear you’re still working the “old-fashioned” way, not that I really expected anything else. lol
Cheers!
I don’t think flaws is the right word, that implies a mistake.
When you’re following the art direction then a choice has been made for a sculpt to look a certain way. This piece came out fantastic regardless of design choices.
Fantastic work as always! Both Conan and Razma turned out great. It’s an honor to fight in the trenches next to you, Sir! Conan and Razma definately deserves to be put on top row.
Thought I would share a head sculpt I had the chance to create a while back. It is part of a cinematic for the game Raid: World War II that we did at Goodbye Kansas Studios.
I think Facial Scans are very interesting and we work with it alot but getting to sculpt something from the ground up like this one really gets the artist nerve tingeling
For this one I got to do everything from sculpt, lookdev, hair (and light/render these stills). The clothes are done by one of the awesome freelancers in our team.
Here is the trailer if interested:
It’s Awesome! Thank you for sharing