ZBrushCentral

Elite Soldier

Awesome sculpting! Nice work!:+1: :+1: :+1: :+1: :+1: :grimacing:

Anderson Soares
www.gendragon.com

looks great man, I really enjoy the textures.

Bryan Wynia

wow…some freaking awsome work here…
great attention to detail:grimacing:

Great work :+1: :+1:

Wicked Cool work, how long did it take you?

Amazing and inspirational. I’m glad you threw down some of your base meshes. I’m always intrested in seeing that stuff. It seems like you could Z-mapper the guy and have an awesome game model with about 8-9k tris.

It will be cool to see if you throw some textures on the guy.:smiley:

Congrats - an incredible sculpt. And Rodney’s concept drawing is great too.

Wow! Thats intense! Thanks for the low res views. Doing that type of detail must be a nightmare!

Damn !!! EXCELLENT Stuff Man !!

you’re doing it from a simple base mesh like that…
wow…that’s need a lot of passion…hahaha :smiley:

Congratz !! Great stuff !!

Wow, fantastic work man - really solid and highly detailed sculpture.

I’m just curious - what’s the final poly count?

Good work! How many polygons in the model?

Great detail work and I love the design of the mask. Good job.

Followed this over at Tweak, truley amazing, sets the bar very high!

Great!

Hey Fabian… bru! thats a kick ass model… It seems youv’e been holdin out on us.
Great to see you back on top.

Bryn :):smiley:

wow!!fantastic!!!
:+1: :+1: realy nice!!!

Amazing.
Fantastic technique.


gendragon
www.gendragon.com

Note to Aurick,…we need a little icon with the jaw dropping to the floor. 50.

how did you make the fuzzy parts of the jacket? what kind of alpha creates that look?

@Vexona : hahaah! thank you!

@Pumumu: thank you bert! i actually thought of modeling lots of them at first, but then hohohohohoh…i decided to do the patience-required way. thank you though!

@Devijinn: Thank you for the nice words.

@ramonesFAN: Thank you, as for the material, its actually from herbert (pumumu here). I think he posted it sometime ago.

@longhornxtreme: hahahahah! thanks man!

@jason belec: Wow, thank you very much for the great words!

@gendragon, Bryan Wynia, Kupo, Ganesh: Thank you very much guys. Glad you guys like it.

@Capital_G: Thank you, as for how long this took me, well, honestly, i dont really keep track of it. However, this model started sometime ago i think. But i only work on it every sunday cause i usually get back from work late on the weekdays.

@RandyRiley: Absolutely no problem. Glad if you like it. I did think of texturing him, but this challenge actually for sculpting practice. Maybe my future models. hehe!

@Dondemaker: Thank you man, i agree with you, Rodneys concept is really really cool!

@BrettSinclair, RanZ Cross: Thank you for your nice words. heheheh!

@RockinAkin, Geser. : Thank you guys, i think the final polycount on everything on the scene including the guns, barrel, base, etc, its like 10 million. :smiley: Its pretty crazy actually. The computer got really really slow.

@Rogerst,IlCavitto,iskon: Wow guys, thank you so much for your compliments.

@bryn: hahahahah! thank you buddy! how have you been?

@homi,Gendragon,50’sKid: thank you very very much guys!

@marktse: I am not sure exactly which part of the jacket you meant. But for the jacket’s alpha, i actually took random cracked leather and use it as an alpha. The high frequency detail on the jacket is actually a lot crisper than the one i posted. Hope that answers ur question.

Thank you guys!

-Fabian