Great detail work and I love the design of the mask. Good job.
Followed this over at Tweak, truley amazing, sets the bar very high!
Great!
Hey Fabian… bru! thats a kick ass model… It seems youv’e been holdin out on us.
Great to see you back on top.
Bryn :)
wow!!fantastic!!!
realy nice!!!
Note to Aurick,…we need a little icon with the jaw dropping to the floor. 50.
how did you make the fuzzy parts of the jacket? what kind of alpha creates that look?
@Vexona : hahaah! thank you!
@Pumumu: thank you bert! i actually thought of modeling lots of them at first, but then hohohohohoh…i decided to do the patience-required way. thank you though!
@Devijinn: Thank you for the nice words.
@ramonesFAN: Thank you, as for the material, its actually from herbert (pumumu here). I think he posted it sometime ago.
@longhornxtreme: hahahahah! thanks man!
@jason belec: Wow, thank you very much for the great words!
@gendragon, Bryan Wynia, Kupo, Ganesh: Thank you very much guys. Glad you guys like it.
@Capital_G: Thank you, as for how long this took me, well, honestly, i dont really keep track of it. However, this model started sometime ago i think. But i only work on it every sunday cause i usually get back from work late on the weekdays.
@RandyRiley: Absolutely no problem. Glad if you like it. I did think of texturing him, but this challenge actually for sculpting practice. Maybe my future models. hehe!
@Dondemaker: Thank you man, i agree with you, Rodneys concept is really really cool!
@BrettSinclair, RanZ Cross: Thank you for your nice words. heheheh!
@RockinAkin, Geser. : Thank you guys, i think the final polycount on everything on the scene including the guns, barrel, base, etc, its like 10 million. Its pretty crazy actually. The computer got really really slow.
@Rogerst,IlCavitto,iskon: Wow guys, thank you so much for your compliments.
@bryn: hahahahah! thank you buddy! how have you been?
@homi,Gendragon,50’sKid: thank you very very much guys!
@marktse: I am not sure exactly which part of the jacket you meant. But for the jacket’s alpha, i actually took random cracked leather and use it as an alpha. The high frequency detail on the jacket is actually a lot crisper than the one i posted. Hope that answers ur question.
Thank you guys!
-Fabian
specifically i mean how did you do the collar and edges of the jacket? wasn’t sure if it was supposed to be fuzzy. I am currently working on a dog like creature and i wasn’t sure if i should fur it up in zbrush or maybe make flat polygons with hair textures on it.
@marktse: oh ok, yes, for the collar area and jacket edges, i actually look for some random fur images, and I applied that as alpha to my brush, and i used the combination of dot brush with color spray brush with multiple different intensity. I hope that is pretty clear for you.
-Fabian
Nice work Fabian. Hopefully we can work together again in the future.
-Jeff
Wow, just wow. This definitely inspires me!
Really nice use of detail in the sculpt and well designed. Id love to see the hands more posed to see the detail better. Excellent work!
You should help all of us here up off the floor! Wow, beautiful and insane work. Such solid concept & follow through. This N00B girl is blown away!
nice work!!!
REALLY COOL DIGITAL ILLUSTRAION!
Great work on the attention to detail.
Ray Salyer
Gottch-Ya! Graphix, USA
Amazing work man , nice details everywhere …
5 stars !!
will you be texturing this soldier, i hope so