Long time, no post.
Had to get up the nerve of modeling again with my beloved smoothbrush altered in 3.1. I spend the these past weeks collecting more Elfquest books, so I’ve got loads of reference pictures now. I’m still charmed by the story in the first 20 albums, and it’s characters. My will to finish this is stronger then ever.
I’m brushing up on anatomy, and I’ve bought Zac Petroc’s vids to see a master at work. I find those vids a bit over my head just yet, but it shows what can be done IF you have an artistic knowledge of anatomy.
I made a workable body object, this time with arms attached. :rolleyes: Surrounded by books, images and training DVD’s I’ve finally started to sculpt it. Following Petroc’s lead I’m starting with the torso “from which the gesture will be flowing”.
Still to early for comments maybe, but my proportions might be way of as far as I know. I just discovered the arms (lower part) are way to short, aren’t they?
I’m just posting this for those people out there wrestling with all these techniques and the blurred images in their heads. Se me doodling: you are not alone!
I’m using smooth very little now, and very carefully. In stead I’m undo-ing a lot, and trying to get the stroke right the first time. Maybe this is a good tip: don’t give your base mesh too fat limbs. Apart from adding flesh I’m also having to chizzle away the geometry, which is much harder then adding I find.
Slooowly going forward again,