Another Bug???
Has anyone else noticed this anomaly with the way ZBrush handles UV Cylindrical mapping? All of the other mapping options function as expected. However, when UV Cylindrical mapping is applied even to a simple sphere, something weird happens along the longitudinal seam.
Take a look at the model with the B&W texture applied with cylindrical mapping.
Fiirst, notice the oddness where the edges of the texture come together - but also look close and you’ll see a series of thin vertical lines there.
Whatever the problem might be, it affects how tiling works under UV cylindrical mapping. Take a look at all of the other mapping compared to the last column - the same parameters result in a problem for the vertical repeat.
I would be curious if anyone can reproduce this problem… and if Aurick or Pixolator have any explanation as to why this might be happening?
Thanks for looking,
Sven
[addendum: I think I know now what causes the problem, though I don’t think there is any workaround in ZBrush. ]