Well I buckled down last night and tried ONCE AGAIN to retopologize something I made with zpheres and zsketching. Once again I experiencd intense frustration and wasted hours on this project (I then tried the same in Modo, but admittedly I don’t know that feature in Modo - still more frustration).
A few weeks back I purchased 3D coat…not sure why, but it was on sale
I tried out the sculpting and got completely frazzled plus as I’ve put alot on my plate as an advanced beginner with Zbrush, Modo, Lightwave and Blender yet another software package was just too overwhelming.
But I thought, what the heck, before I go to bed I’ll try to retopologize in 3d coat. Heaven. Got it done in a few minutes. This is one feature in 3D Coat (not the rest however) that is totally intuitive.
I know this product as a retopology solution has been mentioned here before, perhaps many times, but since I had such success for it I thought I’d give it:
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. It would be nice if this was possible in ZBrush, but for now I’ve given up…I’ve tried all the workaround and its just a timesuck. Don’t get me wrong, I love Zbrush. I’m just frustrated that some nice features that I was just getting the hang of have been broken in ZB4. Its an enormous set back for me on the learning curve.


