I noticed that in certain areas of my model, once exported back into maya the detail does not sit right. I think the low rez mesh does not have enough detail in certain areas to really hold all of the normal map details properly.
How do I edit the low rez mesh so that it works correctly back in maya. I tried exporting the low rez and editing it in maya and then sending it back to zbrush but this gave me extra errors afterwards that arent worth trying to fix.
Is there a way to add detail to only the low rez mesh inside of zbrush so that it conforms to the high rez details better?
Thanks in advance.