Hello
Could someone help me with this problem?:
I have created a model in zbrush, I did the Uvs, exported the mesh, the displacements and I have rigged the character and painted the textures… but in rendering I realised I need to make a couple of modification on the mesh, to generate new deatils in the displacement. But when I load the Ztool into zbrush aparently he doesn´t allows me to sculpt in the shape if I dont delete the UV map… My question is…because I have painted my textures based in this Uvs…I would like to keep exactly the same uv position…so, I dont want to open the Uvs again…
How to procced?
thanks