When trying to edit existing topology, I can not get the symmetry to work properly and many vertices act as though they are locked. I understand how to edit topology in general, as well as create new topology on a mesh. I have been successful creating brand new topology on a complex mesh, but started it from scratch. I can even return to that file after exiting ZBrush and continue to edit the topology.
For the project in question, I wanted to change existing lines without having to start from scratch. I followed the directions given on the ZBrush site for Editing Existing Topology and have read some other tutorials about it (including one from Bonecradle), but still have locked verts and symmetry does not work. As you can see in the picture, when I try to move points in the chest the other side does not move.
I started with a high poly mesh, cloned it, and used a ZSphere to select the high poly mesh and used the low poly clone to get the topology. So it does work, but it is not working properly.
Any ideas?? 
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