ZBrushCentral

Editing Curves

Hi!!! I just purchased zBrush and I’m extremely excited to be here!!! I’ve been polymodeling for the last 14 years, and I’m really ready to step-up my game and adopt sculpting. I was wondering if there was any way to edit a “stroke curve” after it’s been drawn.

For example, if I need the curve to be perfect, and it’s a tiny bit off. How do I drag points on the curve to the right location without activating the brushes?? Everytime I try to left click a point on the curve, it sculpts the entire curve onto the mesh :frowning_face: Here is a picture of my problem:

Hi @shade Welcome to ZBrush Central

Just turn Z Intensity down to 0.
 
2021-02-12 06_30_11-ZBrush

Thanks-!

Wow… that makes so much sense I feel quite stupid -
I have one quick question then, is there any way I can set zBrush to automatically set z Intensity down to 0 when the curve is being tugged (left click down), and have the intensity return to it’s last value when left click is released??

@shade

No, there isn’t a setting to do that, but, and I should have mentioned this in my previous post but it slipped my mind (my turn to feel stupid :crazy_face:). Just turn Zadd or Zsub off and you can then leave the ZIntensity slider as is.

Hi @shade,

Regarding the editing of curves, there are a number of additional ways to go about it that you might find easier. Curve brushes will draw their stroke out along an active curve by clicking on it, no matter how that curve was created.

  1. The Topology Brush will let you draw and remove sections of curves with much more precision over the surface of a subject. It can sometimes be useful to sculpt our a piece of control geometry to draw out a curve in this way.

  2. The Curves Helper plugin in the Stroke palette will let you create curves with ZSphere chains.

  3. In Stroke> Curve Functions, the “Frame Mesh” feature can be used to establish curves based on topological features like open mesh sections, creasing, and polygroup borders. In this way you can manipulate the topology of a target mesh to create very precise curves.

Good luck!

Thank you Both for those awesome solutions!!! I think that answers all my questions :slight_smile:
I really appreciate your time!!!