ZBrushCentral

Editing a texture map?

I have a texture map for a head, but the teeth and eyes use a separate map. I know only one texture can be used on an object at a time, so is there any way to use the head map, and somehow edit the mouth/eyes area without affecting the head map. Currently, coloring in the teeth area also affects the head in weird places.

If the teeth and eyes each have a seperate map then you must show only each part that has its own map. Create a new texture map and texture it. After flipping the texture map export it, and then hide that part and show the next part and again make a new texture map as before.

I know Poser head for exsample uses one map for the head but the uvs overlap for the eyes and teeth. You must hide them parts and make seprate maps for them in the way I decribed above.

I just exported a poser head, james with no eye balls and that uv map for the head contains all the maps overlayed for every other part of the body.

You can also use UVMapper Classic tool which is free. You can hide all the uv groups that you dont want and export a uv texture map for the teeth say for exsample. If you do go that route let me know, I can take you through the process.

Thanks, tez.
I think I understand how to make separate textures for using in another program. But say I really liked the current head texture but it doesn’t include the teeth area. Is there any way to add the teeth area to the head texture so that they can both be displayed at the same time in zbrush?

If you wanted the teeth and head texture on the same map then your have to edit the the UV map in UVMapper Classic. Your need to move the teeth to a space of its own on the map, of corse this would then mean that its no longer riged for poser use as your have to save the model with its new uv maps from UVMapper.

The problem with this is that the teeth would not use a hi res texture as before.