Back in Zbrush 2 I would always use the “move” tool while in edit mode during projection master session. This allowed me to move vertices on various 3d objects before projecting that back on the base mesh. However in later versions of zbrush the “move” tool has migrated to being a brush it seems, and when I use that brush, it seems to ignore the mesh that’s active in the projection mode. Is there a way to replicate the old zbrush2 method of manipulating meshes in projection mode?
I really can’t remember how this worked in ZBrush 2 but why would you want to move vertices in Projection Master? It’s surely much simpler to do it in Edit mode.